An Anti Aliased Image Rotation Algorithm
Version Compatibility: Visual Basic 6
An Anti Aliased Image Rotation Algorithm that uses Geometry to weigh pixels A pixel is a square, and should be treated as such. Explanation: Instead of trying to map pixels from the destination bitmap to the source bitmap, my algorithm uses geometry. Imagine that each pixel is a 1x1 square. My algorithm works by rotating each of the 1x1 squares from the source bitmap and overlapping them on another non-rotated bitmaps pixels. Because Pixels can only hold one discrete color, I have to find the area of overlap for each of the source pixels on each of the destination pixels. This takes more geometry than I care to explain but the code is there if you want to look at it and I added plenty of comments. When I have the area of overlap for each pixel, I have the ratio of how much representation that individual source pixel gets in each destination pixel.
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