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How to Write Unmaintainable Code (Humorous Article)
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More information: This humorous article only slightly exaggerates common coding practices, and therefore, besides providing entertainment, also serves as a lesson in "what not to do." This code has been viewed 157099 times. How To Write Unmaintainable Code
Originally published at http://mindprod.com/unmain.html. Reprinted by special permission from the author. Further reprints, without the express permission of the author are prohibited.
Last updated Thursday, 05-Apr-2001 03:41:36 PDT by Roedy
Green 1997-2001 Canadian Mind Products.
Introduction
Never ascribe to malice, that which can be explained by incompetence.
Napoleon
In the interests of creating employment opportunities in the Java programming
field, I am passing on these tips from the masters on how to write code that is
so difficult to maintain, that the people who come after you will take years to
make even the simplest changes. Further, if you follow all these rules
religiously, you will even guarantee yourself a lifetime of employment,
since no one but you has a hope in hell of maintaining the code. Then again, if
you followed all these rules religiously, even you wouldn't be able to
maintain the code!
You don't want to overdo this. Your code should not look hopelessly
unmaintainable, just be that way. Otherwise it stands the risk of being
rewritten or refactored.
General Principles
Quidquid latine dictum sit, altum videtur.
Whatever is said in Latin sounds profound.
To foil the maintenance programmer, you have to understand how he thinks. He
has your giant program. He has no time to read it all, much less understand it.
He wants to rapidly find the place to make his change, make it and get out and
have no unexpected side effects from the change.
He views your code through a tube taken from the centre of a roll of toilet
paper. He can only see a tiny piece of your program at a time. You want to
make sure he can never get at the big picture from doing that. You want to make
it as hard as possible for him to find the code he is looking for. But even
more important, you want to make it as awkward as possible for him to safely ignore
anything.
Programmers are lulled into complacency by conventions. By every once in a
while subtly violating convention you force him to read every line of your code
with a magnifying glass.
You might get the idea that every language feature makes code unmaintainable --
not so, only if properly misused.
Naming
"When I use a word," Humpty Dumpty said, in a rather scornful tone, "it
means just what I choose it to mean - neither more nor less."
Lewis Carroll -- Through the Looking Glass, Chapter 6
Much of the skill in writing unmaintainable code is the art of naming variables
and methods. They don't matter at all to the computer. That gives you huge
latitude to use them to befuddle the maintenance programmer.
-
New Uses For Names For Baby
|
| 20,001 Names For Baby |
| 0-380-78047-X |
| Carol McD. Wallace |
Buy a copy of a baby naming book and you'll never be at a loss for variable
names. Fred is a wonderful name, and easy to type. If you're looking for easy
to type variable names, try adsf.
-
Single Letter Variable Names
If you call your variables a, b, c, then it will be impossible to search for
instances of them using a simple text editor. Further, nobody will be able to
guess what they are for. If anyone even hints at breaking the tradition honoured
since FRTRAN of using i, j, and k for indexing variables, replacing
them with ii, jj and kk, warn them about what the Spanish Inquisition did to
heretics.
-
Creative Missspelling
If you must use descriptive variable and function names, misspell them. By
misspelling in some function and variable names, and spelling it correctly in
others (such as SetPintleOpening SetPintalClosing) we effectively negate the use
of grep or CodeWright search techniques. It works amazingly well. Add an
international flavor by spelling theater and theatre in different situations.
-
Be Abstract
In naming functions and variables, make heavy use of abstract words like it,
everything, data, handle, stuff, do, routine,
perform and the digits e.g. routineX48, PerformDataFunction,
DoIt, HandleStuff and do_args_method.
-
A.C.R.O.N.Y.M.S.
Use acronyms to keep the code terse. Real men never define acronyms; they
understand them genetically.
-
Thesaurus Surrogatisation
To break the boredom, use a thesaurus to look up as much alternate vocabulary
as possible to refer to the same action, e.g. display, show, present.
Vaguely hint there is some subtle difference, where none exists. However, if
there are two similar functions that have a crucial difference, always use the
same word in describing both functions (e.g. print to mean write to a
file, and to a print on a laser, and to display on the screen). Under no
circumstances, succumb to demands to write a glossary with the special purpose
project vocabulary unambiguously defined. Doing so would be unprofessional
breach of the structured design principle of information hiding.
-
Use Plural Forms From Other Languages
A contributor was the proud author of a VMS script that kept track of the "statii"
returned from various "Vaxen". Esperanto, Klingon and Hobbitese
qualify as languages for these purposes. For pseudo-Esperanto pluraloj, add oj.
You will be doing your part toward world peace.
-
CapiTaliSaTion
If you use intercapitalization for function names (capitalize the first letter
of each word), randomly capitalize the first letter of a syllable in the middle
of a word. For example: ComputeRasterHistoGram().
-
Recycle Classnames as Member Names
In C/C++: Make sure to create parameters and local variables that have the
same name as member variables of the class whose method they appear in. For
extra points, create nested local variables inside {} blocks that have the same
name as these local variables. The goal is for careful examination of scope to be the only way to tell which context is actually being used.
-
ccented Letters
Use accented characters on variable names. E.g.
typedef struct { int i; } nt;
where the second int's i is actually iacute. Since these are structures the
three int's are not interchangeable, but with an 8-bit aware editor it's nearly
impossible to distinguish the slant of the accent mark. Insist the new "ints
" are for some specific, but very obscure, situation where a standard int
won't suffice. It helps to toss extra stuff into the structure before making
that claim!
-
Exploit Compiler Name Length Limits
If the compiler will only distinguish the first, say, 8 characters of names,
then always use more characters, but vary the endings e.g. var_unit_update() in
one case and var_unit_setup() in another
-
Underscore, a Friend Indeed
Use _ or __ as an identifier.
-
Mix English and Bahasa Indonesia
If English is your second language, use English for variable names, functions,
messages appearing on-screen, and comments. However randomly intersperse them
with words chosen from your native language. If your boss insists you use
English tell him you can organize your thoughts better in your own language, or
allege racial discrimination and threaten to sue your employers for a vast sum
of money. Now that your boss does not understand your code you can use
obscuration techniques that you would never get away with otherwise and will
foil a future maintenance programmer even if she is also a native speaker or is
equipped with a bilingual dictionary.
-
Extended ASCII
Extended ASCII characters are perfectly valid as variable names, including ,
, and characters. They are quite impossible to type without
copying/pasting.
-
Deutch, Franais, Esperanto
If you cannot find the right English word to convey the meaning of a temporary
variable (and you ignore the other suggestions about not giving meaningful names
to variables), you may use a foreign language word as the name of the variable.
For example, instead of using variable "p" for a "point",
you may use "punkt", which is the German word for it. Maintenance
coders without your firm grasp of German will enjoy the multicultural experience
of deciphering the meaning. It breaks the tedium of an otherwise tiring and
thankless job.
-
Consider equals As A Variable Name
Choose variable names that are English versions of operators, to get
statements like:
openParen = (slash
+ asterix) /
equals;
-
Bedazzling Variable Names
Choose all variable names to be words that have no association whatsoever with
the actual function of the program but which have strong inherent meaning as
words. For example, you could end up with statements like:
marypoppins = (julieAndrews
+ starship)
/ mailbox;
This confuses the reader because they have difficulty disassociating the
concepts of the words from the logic they're trying to think about. (Combine
this with the above method and it's basically impossible to recover, because
search and replace becomes impossible.)
-
Rename and Reuse
This trick works especially well in Ada, a language immune to many of the
standard obfuscation techniques. The people who originally named all the objects
and packages you use were morons. Rather than try to convince them to change,
just use renames and subtypes to rename everything to names of your own devising.
Make sure to leave a few references to the old names in, as a trap for the
unwary.
-
Reuse Names
Java lets you create methods that have the same name as the class, but that
are not constructors. Exploit this to sow confusion.
-
When To Use i
Never use i for the innermost loop variable. Use
anything but. Use i liberally for any other purpose
especially for non-int variables. Similarly use n as a
loop index.
-
Conventions Schemtions
Ignore the conventions in Java for where to use upper case in variable and
class names i.e. Classes start with upper case, variables with lower case,
constants are all upper case, with internal words capitalised. After all, Sun
does (e.g. instanceof vs isInstanceOf, Hashtable). Not to worry, the compiler
won't even issue a warning to give you away. If your boss forces you to use the
conventions, when there is any doubt about whether an internal word should be
capitalised, avoid capitalising or make a random choice, e.g. use both
inputFileName and outputfilename. You can of course drive your team members
insane by inventing your own insanely complex naming conventions then
berate others for not following them. The ultimate technique is to create as
many variable names as possible that differ subtlely from each other only in
case.
-
Lower Case l Looks A Lot Like Digit 1
Use lower case l to indicate long constants. e.g. 10l is more likely to be
mistaken for 101 that 10L is.
-
Reuse of Global Names as Private
Declare a global array in module A, and a private one of the same name in the
header file for module B, so that it appears that it's the global array you are
using in module B, but it isn't. Make no reference in the comments to this
duplication.
-
Recycling Revisited
Use scoping as confusingly as possible by recycling variable names in
contradictory ways. For example, suppose you have global variables A and B, and
functions foo and bar. If you know that variable A will be regularly passed to
foo and B to bar, make sure to define the functions as function foo(B) and
function bar(A) so that inside the functions A will always be referred to as B
and vice versa. With more functions and globals, you can create vast confusing
webs of mutually contradictory uses of the same names.
-
Recycle Your Variables
Wherever scope rules permit, reuse existing unrelated variable names.
Similarly, use the same temporary variable for two unrelated purposes (purporting
to save stack slots). For a fiendish variant, morph the variable, for example,
assign a value to a variable at the top of a very long method, and then
somewhere in the middle, change the meaning of the variable in a subtle way,
such as converting it from a 0-based coordinate to a 1-based coordinate. Be
certain not to document this change in meaning.
-
Cd wrttn wtht vwls s mch trsr
When using abbreviations inside variable or method names, break the boredom
with several variants for the same word, and even spell it out longhand once in
while. This helps defeat those lazy bums who use text search to understand only
some aspect of your program. Consider variant spellings as a variant on the ploy,
e.g. mixing International colour, with American color and dude-speak
kulerz. If you spell out names in full, there is only one possible way to
spell each name. These are too easy for the maintenance programmer to remember.
Because there are so many different ways to abbreviate a word, with
abbreviations, you can have several different variables that all have the same
apparent purpose. As an added bonus, the maintenance programmer might not even
notice they are separate variables.
-
Misleading names
Make sure that every method does a little bit more (or less) than its name
suggests. As a simple example, a method named isValid(x)
should as a side effect convert x to binary and store the result in a database.
-
m_
a naming convention from the world of C++ is the use of "m_" in
front of members. This is supposed to help you tell them apart from methods, so
long as you forget that "method" also starts with the letter "m".
-
o_apple obj_apple
Use an "o" or "obj" prefix for each instance of the class
to show that you're thinking of the big, polymorphic picture.
-
Hungarian Notation
Hungarian Notation is the tactical nuclear weapon of source code obfuscation
techniques; use it! Due to the sheer volume of source code contaminated by this
idiom nothing can kill a maintenance engineer faster than a well planned
Hungarian Notation attack. The following tips will help you corrupt the original
intent of Hungarian Notation:
-
Insist on using "c" for const in C++ and other languages that directly
enforce the const-ness of a variable.
-
Seek out and use Hungarian warts that have meaning in languages other than your
current language. For example insist on the PowerBuilder "l_" and "a_
" {local and argument} scoping prefixes and always use the VB-esque style
of having a Hungarian wart for every control type when coding to C++. Try to
stay ignorant of the fact that megs of plainly visible MFC source code does not
use Hungarian warts for control types.
-
Always violate the Hungarian principle that the most commonly used variables
should carry the least extra information around with them. Achieve this end
through the techniques outlined above and by insisting that each class type have
a custom wart prefix. Never allow anyone to remind you that no wart tells
you that something is a class. The importance of this rule cannot be
overstated: if you fail to adhere to its principles the source code may become
flooded with shorter variable names that have a higher vowel/consonant ratio. In
the worst case scenario this can lead to a full collapse of obfuscation and the
spontaneous reappearance of English Notation in code!
-
Flagrantly violate the Hungarian-esque concept that function parameters and
other high visibility symbols must be given meaningful names, but that Hungarian
type warts all by themselves make excellent temporary variable names.
-
Insist on carrying outright orthogonal information in your Hungarian warts.
Consider this real world example: "a_crszkvc30LastNameCol". It took a
team of maintenance engineers nearly 3 days to figure out that this whopper
variable name described a const, reference, function argument that was holding
information from a database column of type Varchar[30] named "LastName"
which was part of the table's primary key. When properly combined with the
principle that "all variables should be public" this technique has the
power to render thousands of lines of source code obsolete instantly!
-
Use to your advantage the principle that the human brain can only hold 7 pieces
of information concurrently. For example code written to the above standard has
the following properties:
-
a single assignment statement carries 14 pieces of type and name information.
-
a single function call that passes three parameters and assigns a result carries
29 pieces of type and name information.
-
Seek to improve this excellent, but far too concise, standard. Impress
management and coworkers by recommending a 5 letter day of the week prefix to
help isolate code written on 'Monam' and 'FriPM'.
-
It is easy to overwhelm the short term memory with even a moderately complex
nesting structure, especially when the maintenance programmer can't see
the start and end of each block on screen simultaneously.
-
Hungarian Notation Revisited
One followon trick in the Hungarian notation is "change the type of a
variable but leave the variable name unchanged". This is almost invariably
done in windows apps with the migration from Win16 :- WndProc(HWND hW, WORD wMsg,
WORD wParam, LONG lParam) to Win32 WndProc(HWND hW, UINT wMsg, WPARAM wParam,
LPARAM lParam) where the w values hint that they are words, but they really
refer to longs. The real value of this approach comes clear with the Win64
migration, when the parameters will be 64 bits wide, but the old "w"
and "l" prefixes will remain forever.
-
Obscure film references
Use constant names like LancelotsFavouriteColour
instead of blue and assign it hex value of $0204FB. The
color looks identical to pure blue on the screen, and a maintenance programmer
would have to work out 0204FB (or use some graphic tool) to know what it looks
like. Only someone intimately familiar with Monty Python and the Holy Grail
would know that Lancelot's favorite color was blue. If a maintenance programmer
can't quote entire Monty Python movies from memory, he or she has no
business being a programmer.
Camouflage
The longer it takes for a bug to surface, the harder it is to find.
Roedy
Much of the skill in writing unmaintainable code is the art of camouflage,
hiding things, or making things appear to be what they are not. Many depend on
the fact the compiler is more capable at making fine distinctions than either
the human eye or the text editor. Here are some of the best camouflaging
techniques.
-
Code That Masquerades As Comments and Vice Versa
Include sections of code that is commented out but at first glance does not
appear to be.
Without the colour coding would you notice that three lines of code are
commented out?
-
Arbitrary Names That Masquerade as Keywords
When documenting, and you need an arbitrary name to represent a filename use "file
". Never use an obviously arbitrary name like "Charlie.dat"
or "Frodo.txt". In general, in your examples, use arbitrary
names that sound as much like reserved keywords as possible. For example, good
names for parameters or variables would be: "bank", "blank",
"class", "const ", "constant",
"input", "key", "keyword", "kind",
"output", "parameter" "parm", "system",
"type", "value", "var" and "variable
". If you use actual reserved words for your arbitrary names, which
would be rejected by your command processor or compiler, so much the better. If
you do this well, the users will be hopelessly confused between reserved
keywords and arbitrary names in your example, but you can look innocent,
claiming you did it to help them associate the appropriate purpose with each
variable.
-
Code Names Must Not Match Screen Names
Choose your variable names to have absolutely no relation to the labels used
when such variables are displayed on the screen. E.g. on the screen label the
field "Postal Code" but in the code call the associated
variable "zip".
-
How to Hide Forbidden Globals
Since global variables are "evil", define a structure to hold all
the things you'd put in globals. Call it something clever like
EverythingYoullEverNeed. Make all functions take a pointer to this structure (call
it handle to confuse things more). This gives the impression that you're not
using global variables, you're accessing everything through a "handle".
Then declare one statically so that all the code is using the same copy anyway.
-
Long Similar Variable Names
Use very long variable names or class names that differ from each other by
only one character, or only in upper/lower case. An ideal variable name pair is swimmer
and swimner. Exploit the failure of most fonts to
clearly discriminate between ilI1| or oO08
with identifier pairs like parselnt and parseInt
or D0Calc and DOCalc. l
is an exceptionally fine choice for a variable name since it will, to the casual
glance, masquerade as the constant 1. In many fonts rn looks like an m. So how
about a variable swirnrner.
Create variable names that differ from each other only in case e.g. HashTable
and Hashtable.
-
Similar-Sounding Similar-Looking Variable Names
Although we have one variable named xy_z, there's certainly no reason not to
have many other variables with similar names, such as xy_Z, xy__z, _xy_z, _xyz,
XY_Z, xY_z, and Xy_z.
Variables that resemble others except for capitalization and underlines have the
advantage of confounding those who like remembering names by sound or letter-spelling,
rather than by exact representations.
Documentation
Any fool can tell the truth, but it requires a man of some sense to know how to
lie well.
Samuel Butler (1835 - 1902)
Incorrect documentation is often worse than no documentation.
Bertrand Meyer
Since the computer ignores comments and documentation, you can lie outrageously
and do everything in your power to befuddle the poor maintenance programmer.
-
Lie in the comments
You don't have to actively lie, just fail to keep comments as up to date with
the code.
-
Document the obvious
Pepper the code with comments like
however, never document wooly stuff like the overall purpose of the package or
method.
-
Avoid Documenting the "Obvious"
If, for example, you were writing an airline reservation system, make sure
there are at least 25 places in the code that need to be modified if you were to
add another airline. Never document where they are. People who come after you
have no business modifying your code without thoroughly understanding every line
of it.
-
On the Proper Use Of Documentation Templates
Consider function documentation prototypes used to allow automated
documentation of the code. These prototypes should be copied from one function (or
method or class) to another, but never fill in the fields. If for some reason
you are forced to fill in the fields make sure that all parameters are named the
same for all functions, and all cautions are the same but of course not related
to the current function at all.
-
On the Proper Use of Design Documents
When implementing a very complicated algorithm, use the classic software
engineering principles of doing a sound design before beginning coding. Write an
extremely detailed design document that describes each step in a very
complicated algorithm. The more detailed this document is, the better.
In fact, the design doc should break the algorithm down into a hierarchy of
structured steps, described in a hierarchy of auto-numbered individual
paragraphs in the document. Use headings at least 5 deep. Make sure that when
you are done, you have broken the structure down so completely that there are
over 500 such auto-numbered paragraphs. For example, one paragraph might be: (this
is a real example)
1.2.4.6.3.13 - Display all impacts for activity where selected mitigations can
apply (short pseudocode omitted).
then... (and this is the kicker) when you write the code, for each of
these paragraphs you write a corresponding global function named:
Do not document these functions. After all, that's what the design document is
for!
Since the design doc is auto-numbered, it will be extremely difficult to keep it
up to date with changes in the code (because the function names, of course, are
static, not auto-numbered.) This isn't a problem for you because you will not
try to keep the document up to date. In fact, do everything you can to destroy
all traces of the document.
Those who come after you should only be able to find one or two contradictory,
early drafts of the design document hidden on some dusty shelving in the back
room near the dead 286 computers.
-
Gotchas
Never document gotchas in the code. If you suspect there may be a bug in a
class, keep it to yourself. If you have ideas about how the code should be
reorganised or rewritten, for heaven's sake, do not write them down. Remember
the words of Thumper in the movie Bambi "If you can't say anything nice,
don't say anything at all". What if the programmer who wrote that code
saw your comments? What if the owner of the company saw them? What if a customer
did? You could get yourself fired. An anonymous comment that says "This
needs to be fixed!" can do wonders, especially if it's not clear what the
comment refers to. Keep it vague, and nobody will feel personally criticized.
-
Documenting Variables
Neverput a comment on a variable. Facts about how the variable is used,
its bounds, its legal values, its implied/displayed number of decimal points,
its units of measure, its display format, its data entry rules (e.g. total fill,
must enter), when its value can be trusted etc. should be gleaned from the
procedural code. If your boss forces you to write comments, lard method bodies
with them, but never comment a variable, not even a temporary!
-
Disparage In the Comments
Discourage any attempt to use external maintenance contractors by peppering
your code with insulting references to other leading software companies,
especial anyone who might be contracted to do the work. e.g.:
If possible, put insulting stuff in syntactically significant parts of the code,
as well as just the comments so that management will probably break the code if
they try to sanitize it before sending it out for maintenance.
-
COMMENT AS IF IT WERE CBL ON PUNCH CARDS
Always refuse to accept advances in the development environment arena.
Disbelieve rumors that all functions and variables are never more than one click
away and always assume that code developed in Visual Studio 6.0 will be
maintained by someone using edlin or vi. To this end insist on Draconian
commenting rules that bury the source code.
-
Monty Python Comments
On a method called makeSnafucatedinsert only the comment . Never define what snafucatedmeans anywhere.
Only a fool does not already know, with complete certainty, what snafucated
means. For classic examples of this technque, consult the Sun AWT JavaDOC.
Program Design
The cardinal rule of writing unmaintainable code is to specify each fact in as
many places as possible and in as many ways as possible.
Roedy
-
The key to writing maintainable code is to specify each fact about the
application in only one place. To change your mind, you need change it in only
one place, and you are guaranteed the entire program will still work. Therefore,
the key to writing unmaintainable code is to specify a fact over and over, in as
many places as possible, in as many variant ways as possible. Happily,
languages like Java go out of their way to make writing this sort of
unmaintainable code easy. For example, it is almost impossible to change the
type of a widely used variable because all the casts and conversion functions
will no longer work, and the types of the associated temporary variables will no
longer be appropriate. Further, if the variable is displayed on the screen, all
the associated display and data entry code has to be tracked down and manually
modified. The Algol family of languages which include C and Java treat storing
data in an array, Hashtable, flat file and database with totally
different syntax. In languages like Abundance, and to some extent Smalltalk,
the syntax is identical; just the declaration changes. Take advantage of Java's
ineptitude. Put data you know will grow too large for RAM, for now into an
array. That way the maintenance programmer will have a horrendous task
converting from array to file access later. Similarly place tiny files in
databases so the maintenance programmer can have the fun of converting them to
array access when it comes time to performance tune.
-
Never Validate
Never check input data for any kind of correctness or discrepancies. It will
demonstrate that you absolutely trust the company's equipment as well as that
you are a perfect team player who trusts all project partners and system
operators. Always return reasonable values even when data inputs are
questionable or erroneous.
-
Be polite, Never Assert
Avoid the assert() mechanism, because it could turn a three-day debug fest
into a ten minute one.
-
Avoid Encapsulation
In the interests of efficiency, avoid encapsulation. Callers of a method need
all the external clues they can get to remind them how the method works inside.
-
Clone & Modify
In the name of efficiency, use cut/paste/clone/modify. This works much faster
than using many small reusable modules. This is especially useful in shops
that measure your progress by the lines of code you've written.
-
Use Static Arrays
If a module in a library needs an array to hold an image, just define a static
array. Nobody will ever have an image bigger than 512 x 512, so a fixed-size
array is OK. For best precision, make it an array of doubles. Bonus effect for
hiding a 2 Meg static array which causes the program to exceed the memory of the
client's machine and thrash like crazy even if they never use your routine.
-
Dummy Interfaces
Write an empty interface called something like "WrittenByMe", and
make all of your classes implement it. Then, write wrapper classes for any of
Java's built-in classes that you use. The idea is to make sure that every
single object in your program implements this interface. Finally, write all
methods so that both their arguments and return types are WrittenByMe. This
makes it nearly impossible to figure out what some methods do, and introduces
all sorts of entertaining casting requirements. For a further extension, have
each team member have his/her own personal interface (e.g., WrittenByJoe); any
class worked on by a programmer gets to implement his/her interface. You can
then arbitrary refer to objects by any one of a large number of meaningless
interfaces!
-
Use Three Dimensional Arrays
Lots of them. Move data between the arrays in convoluted ways, say, filling
the columns in arrayB with the rows from arrayA. Doing it with an offset of 1,
for no apparent reason, is a nice touch. Makes the maintenance programmer
nervous.
-
Wrap, wrap, wrap
Whenever you have to use methods in code you did not write, insulate your code
from that other dirty code by at least one layer of wrapper. After all,
the other author might some time in the future recklessly rename every
method. Then where would you be? You could of course, if he did such a thing,
insulate your code from the changes by writing a wrapper or you could let VAJ
handle the global rename. However, this is the perfect excuse to preemptively
cut him off at the pass with a wrapper layer of indirection, before he
does anything idiotic. One of Java's main faults is that there is no way to
solve many simple problems without dummy wrapper methods that do nothing but
call another method of the same name, or a closely related name. This means it
is possible to write wrappers four-levels deep that do absolutely nothing, and
almost no one will notice. To maximise the obscuration, at each level, rename
the methods, selecting random synonyms from a thesaurus. This gives the illusion
something of note is happening. Further, the renaming helps ensure the lack of
consistent project terminology. To ensure no one attempts to prune your levels
back to a reasonable number, invoke some of your code at the application level
via each of the levels.
-
Wrap Wrap Wrap Some More
Make sure all API functions are wrapped at least 6-8 times, with function
definitions in separate source files.
-
No Secrets!
Declare every method and variable public. After all, somebody, sometime might
want to use it. Once a method has been declared public, it can't very well be
retracted, now can it? This makes it very difficult to later change the way
anything works under the covers. It also has the delightful side effect of
obscuring what a class is for. If the boss asks if you are out of your mind,
tell him you are following the classic principles of transparent interfaces.
-
The Kama Sutra
This technique has the added advantage of driving any users or documenters of
the package to distraction as well as the maintenance programmers. Create a
dozen overloaded variants of the same method that differ in only the most minute
detail. I think it was Oscar Wilde who observed that positions 47 and 115 of the
Kama Sutra were the same except in 115 the woman had her fingers crossed. Users
of the package then have to carefully peruse the long list of methods to figure
out just which variant to use. The technique also balloons the documentation and
thus ensures it will more likely be out of date. If the boss asks why you are
doing this, explain it is solely for the convenience of the users. Again for the
full effect, clone any common logic and sit back and wait for it the copies to
gradually get out of sync.
-
Permute and Baffle
Reverse the parameters on a method called drawRectangle(height, width) to
drawRectangle(width, height) without making any change whatsoever to the name of
the method. Then a few releases later, reverse it back again. The maintenance
programmers can't tell by quickly looking at any call if it has been adjusted
yet. Generalisations are left as an exercise for the reader.
-
Theme and Variations
Instead of using a parameter to a single method, create as many separate
methods as you can. For example instead of setAlignment(int
alignment) where alignment is an enumerated constant, for left, right,
center, create three methods: setLeftAlignment, setRightAlignment,
and setCenterAlignment. Of course, for the full effect,
you must clone the common logic to make it hard to keep in sync.
-
Cargill's Quandry
Take advantage of Cargill's quandary (I think this was his): "any design
problem can be solved by adding an additional level of indirection, except for
too many levels of indirection." Decompose OO programs until it becomes
nearly impossible to find a method which actually updates program state. Better
yet, arrange all such occurrences to be activated as callbacks from by
traversing pointer forests which are known to contain every function pointer
used within the entire system. Arrange for the forest traversals to be activated
as side-effects from releasing reference counted objects previously created via
deep copies which aren't really all that deep.
-
Packratting
Keep all of your unused and outdated methods and variables around in your code.
After all - if you needed to use it once in 1976, who knows if you will want to
use it again sometime? Sure the program's changed since then, but it might just
as easily change back, you "don't want to have to reinvent the wheel"
(supervisors love talk like that). If you have left the comments on those
methods and variables untouched, and sufficiently cryptic, anyone maintaining
the code will be too scared to touch them.
-
The Magic Of Global Variables
The use of global variables is so obvious that no one thought to mention it
until this point. Instead of using exceptions to handle error processing, have
your error message routine set a global variable. Then make sure that every
long-running loop in the system checks this global flag and terminates if an
error occurs. Add another global variable to signal when a user presses the 'reset'
button. Of course all the major loops in the system also have to check this
second flag. Hide a few loops that don't terminate on demand.
-
Globals, We Can't Stress These Enough!
If God didn't want us to use global variables, he wouldn't have invented them.
Rather than disappoint God, use and set as many global variables as possible.
Each function should use and set at least two of them, even if there's no reason
to do this. After all, any good maintenance programmer will soon figure out this
is an exercise in detective work, and she'll be happy for the exercise that
separates real maintenance programmers from the dabblers.
-
Globals, One More Time, Boys
Global variables save you from having to specify arguments in functions. Take
full advantage of this. Elect one or more of these global variables to specify
what kinds of processes to do on the others. Maintenance programmers foolishly
assume that C functions will not have side effects. Make sure they squirrel
results and internal state information away in global variables.
-
Local Variables
Never use local variables. Whenever you feel the temptation to use one, make
it into an instance or static variable instead to unselfishly share it with all
the other methods of the class. This will save you work later when other methods
need similar declarations. C++ programmers can go a step further by making all
variables global.
-
Bloated classes
To ensure your classes are bounded in the most obtuse way possible, make sure
you include peripheral, obscure methods and attributes in every class. For
example, a class that defines astrophysical orbit geometry really should have a
method that computes ocean tide schedules and attributes that comprise a Crane
weather model. Not only does this over-define the class, it makes finding these
methods in the general system code like looking for a guitar pick in a landfill.
Testing
I don't need to test my programs. I have an error-correcting modem.
Om I. Baud
Leaving bugs in your programs gives the maintenance programmer who comes along
later something interesting to do. A well done bug should leave absolutely no
clue as to when it was introduced or where. The laziest way to accomplish this
is simply never to test your code.
-
Never Test
Never test any code that handles the error cases, machine crashes, or OS
glitches. Never check return codes from the OS. That code never gets executed
anyway and slows down your test times. Besides, how can you possibly test your
code to handle disk errors, file read errors, OS crashes, and all those sorts of
events? Why, you would have to either an incredibly unreliable computer or a
test scaffold that mimicked such a thing. Modern hardware never fails, and who
wants to write code just for testing purposes? It isn't any fun. If users
complain, just blame the OS or hardware. They'll never know.
-
Never, Ever Do Any Performance Testing
Hey, if it isn't fast enough, just tell the customer to buy a faster machine.
If you did do performance testing, you might find a bottleneck, which might lead
to algorithm changes, which might lead to a complete redesign of your product.
Who wants that? Besides, performance problems that crop up at the customer site
mean a free trip for you to some exotic location. Just keep your shots up-to-date
and your passport handy.
-
Never Write Any Test Cases
Never perform code coverage or path coverage testing. Automated testing is for
wimps. Figure out which features account for 90% of the uses of your routines,
and allocate 90% of the tests to those paths. After all, this technique probably
tests only about 60% of your source code, and you have just saved yourself 40%
of the test effort. This can help you make up the schedule on the back-end of
the project. You'll be long gone by the time anyone notices that all those nice "marketing
features" don't work. The big, famous software companies test code this way;
so should you. And if for some reason, you are still around, see the next item.
-
Testing is for cowards
A brave coder will bypass that step. Too many programmers are afraid of
their boss, afraid of losing their job, afraid of customer hate mail and afraid
of being sued. This fear paralyzes action, and reduces productivity. Studies
have shown that eliminating the test phase means that managers can set ship
dates well in advance, an obvious aid in the planning process. With fear gone,
innovation and experimentation can blossom. The role of the programmer is to
produce code, and debugging can be done by a cooperative effort on the part of
the help desk and the legacy maintenance group.
If we have full confidence in our coding ability, then testing will be
unnecessary. If we look at this logically, then any fool can recognize that
testing does not even attempt to solve a technical problem, rather, this is a
problem of emotional confidence. A more efficient solution to this lack of
confidence issue is to eliminate testing completely and send our programmers to
self-esteem courses. After all, if we choose to do testing, then we have to
test every program change, but we only need to send the programmers to one
course on building self-esteem. The cost benefit is as amazing as it is obvious.
-
Ensuring It Only Works In Debug Mode
If you've defined TESTING as 1
this gives you the wonderful opportunity to have separate code sections, such as
which can contain such indispensable tidbits as
so that if anyone resets TESTING to 0, the program won't
work. And with the tiniest bit of imaginative work, it will not only befuddle
the logic, but confound the compiler as well.
Choice Of Language
Philosophy is a battle against the bewitchment of our intelligence by means of
language.
Ludwig Wittgenstein
Computer languages are gradually evolving to become more fool proof. Using
state of the art languages is unmanly. Insist on using the oldest language you
can get away with, octal machine language if you can (Like Hans und Frans, I am
no girlie man; I am so virile I used to code by plugging gold tipped wires into
a plugboard of IBM unit record equipment (punch cards), or by poking holes in
paper tape with a hand punch), failing that assembler, failing that FORTRAN or
COBOL, failing that C, and BASIC, failing that C++.
-
FRTRAN
Write all your code in FORTRAN. If your boss ask why, you can reply that there
are lots of very useful libraries that you can use thus saving time. However the
chances of writing maintainable code in FORTRAN are zero, and therefore
following the unmaintainable coding guidelines is a lot easier.
-
Avoid Ada
About 20% of these techniques can't be used in Ada. Refuse to use Ada. If
your manager presses you, insist that no-one else uses it, and point out that it
doesn't work with your large suite of tools like lint and plummer that work
around C's failings.
-
Use ASM
Convert all common utility functions into asm.
-
Use QBASIC
Leave all important library functions written in QBASIC, then just write an
asm wrapper to handle the large->medium memory model mapping.
-
Inline Assembler
Sprinkle your code with bits of inline assembler just for fun. Almost no one
understands assembler anymore. Even a few lines of it can stop a maintenance
programmer cold.
-
MASM call C
If you have assembler modules which are called from C, try to call C back from
the assembler as often as possible, even if it's only for a trivial purpose and
make sure you make full use of the goto, bcc and other charming obfuscations of
assembler.
Dealing With Others
Hell is other people.
Jean-Paul Sartre -- No Exit 1934
There are many hints sprinkled thoroughout the tips above on how to rattle
maintenance programmers though frustration, and how to foil your boss's attempts
to stop you from writing unmaintainable code, or even how to foment an RWAR that
involves everyone on the topic of how code should be formatted in the repository.
-
Your Boss Knows Best
If your boss thinks that his or her 20 year old FORTRAN experience is an
excellent guide to contemporary programming, rigidly follow all his or her
recommendations. As a result, the boss will trust you. That may help you in your
career. You will learn many new methods to obfuscate program code.
-
Subvert The Help Desk
One way to help ensure the code is full of bugs is to ensure the maintenance
programmers never hear about them. This requires subverting the help desk.
Never answer the phone. Use an automated voice that says "thank you for
calling the helpline. To reach a real person press "1" or leave a
voice mail wait for the tone". Email help requests should be ignored other
than to assign them a tracking number. The standard response to any problem is "
I think your account is locked out. The person able to authorise reinstatement
is not available just now."
-
Keep Your Mouth Shut
Be never vigilant of the next Y2K. If you ever spot something that could sneak
up on a fixed deadline and destroy all life in the western hemisphere then do
not openly discuss it until we are under the critical 4 year till event
window of panic and opportunity. Do not tell friends, coworkers, or other
competent people of your discovery. Under no circumstances attempt to publish
anything that might hint at this new and tremendously profitable threat. Do send
one normal priority, jargon encrypted, memo to upper management to cover-your-a$$.
If at all possible attach the jargon encrypted information as a rider on an
otherwise unrelated plain-text memo pertaining to a more immediately pressing
business concern. Rest assured that we all see the threat too. Sleep sound at
night knowing that long after you've been forced into early retirement you will
be begged to come back at a logarithmically increased hourly rate!
-
Baffle 'Em With Bullshit
Subtlety is a wonderful thing, although sometimes a sledge-hammer is more
subtle than other tools. So, a refinement on misleading comments: create
classes with names like FooFactory containing comments
with references to the GoF creational patterns (ideally with http links to bogus
UML design documents) that have nothing to do with object creation. Play off
the maintainer's delusions of competence. More subtly, create Java classes with
protected constructors and methods like Foo f = Foo.newInstance()that
return actual new instances, rather than the expected singleton. The
opportunities for side-effects are endless.
-
Book Of The Month Club
Join a computer book of the month club. Select authors who appear to be too
busy writing books to have had any time to actually write any code themselves.
Browse the local bookstore for titles with lots of cloud diagrams in them and no
coding examples. Skim these books to learn obscure pedantic words you can use to
intimidate the whippersnappers that come after you. Your code should impress. If
people can't understand your vocabulary, they must assume that you are very
intelligent and that your algorithms are very deep. Avoid any sort of homely
analogies in your algorithm explanations.
Tricks In Offbeat Languages
Programming in Basic causes brain damage.
Edsger Wybe Dijkstra
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SQL Aliasing
Alias table names to one or two letters. Better still alias them to the names
of other unrelated existing tables.
-
SQL Outer Join
Mix the various flavours of outer join syntax just to keep everyone on their
toes.
-
JavaScript Scope
"Optimise" JavaScript code taking advantage of the fact a function
can access all local variables in the scope of the caller.
-
Visual Basic Declarations
Instead of:
dim Count_num as string
dim Color_var as string
dim counter as integer
use:
Dim Count_num$, Color_var$, counter%
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Visual Basic Madness
If reading from a text file, read 15 characters more than you need to then
embed the actual text string like so:
ReadChars = .ReadChars (29,0)
ReadChar = trim(left(mid(ReadChar,len(ReadChar)-15,len(ReadChar)-5),7))
If ReadChars = "alongsentancewithoutanyspaces"
Mid,14,24 = "withoutanys"
and left,5 = "without"
Miscellaneous Techniques
If you give someone a program, you will frustrate them for a day; if you teach
them how to program, you will frustrate them for a lifetime.
Anonymous
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Don't Recompile
Let's start off with probably the most fiendish technique ever devised:
Compile the code to an executable. If it works, then just make one or two small
little changes in the source code...in each module. But don't bother
recompiling these. You can do that later when you have more time, and when
there's time for debugging. When the hapless maintenance programmer years later
makes a change and the code no longer works, she will erroneously assume it must
be something she recently changed. You will send her off on a wild goose chase
that will keep her busy for weeks.
CANI
Constant And Never-ending Improvement. Make "improvements"
to your code often, and force users to upgrade often - after all, no one wants
to be running an outdated version. Just because they think they're happy with
the program as it is, just think how much happier they will be after you've "fixed"
it! Don't tell anyone what the differences between versions are unless you are
forced to - after all, why tell someone about bugs in the old version they might
never have noticed otherwise?
-
About Box
The About Box should contain only the name of the program, the names of the
coders and a copyright notice written in legalese. Ideally it should link to
several megs of code that produce an entertaining animated display. However, it
should never contain a description of what the program is for, its minor
version number, or the date of the most recent code revision, or the website
where to get the updates, or the author's email address. This way all the users
will soon all be running on different versions, and will attempt to install
version N+2 before installing version N+1.
-
Ch ch ch Changes
The more changes you can make between versions the better, you don't want
users to become bored with the same old API or user interface year after year.
Finally, if you can make this change without the users noticing, this is better
still - it will keep them on their toes, and keep them from becoming complacent.
-
No Skill Required
You don't need great skill to write unmaintainable code. Just leap in and
start coding. Keep in mind that management still measures productivity in lines
of code even if you have to delete most of it later.
-
Carry Only One Hammer
Stick with what you know and travel light; if you only carry a hammer then all
problems are nails.
-
Standards Schmandards
Whenever possible ignore the coding standards currently in use by thousands of
developers in your project's target language and environment. For example insist
on STL style coding standards when writing an MFC based application.
-
Third Party Libraries
Include powerful third party libraries in your project and then don't use them.
With practice you can remain completely ignorant of good tools and add the
unused tools to your resume in your "Other Tools" section.
-
Avoid Libraries
Feign ignorance of libraries that are directly included with your development
tool. If coding in Visual C++ ignore the presence of MFC or the STL and code all
character strings and arrays by hand; this helps keep your pointer skills sharp
and it automatically foils any attempts to extend the code.
-
Collect Coding Standards
Find all the tips you can on writing maintainable code such as these ones the Square
Box Suggestions and flagrantly violate them.
-
Combine Bug Fixes With Upgrades
Never put out a "bug fix only" release. Be sure to combine bug fixes
with database format changes, complex user interface changes, and complete
rewrites of the administration interfaces. That way, it will be so hard to
upgrade that people will get used to the bugs and start calling them features.
And the people that really want these "features" to work differently
will have an incentive to upgrade to the new versions. This will save you
maintenance work in the long run, and get you more revenue from your customers.
-
Change File Formats With Each Release Of Your Product
Yeah, your customers will demand upwards compatibility, so go ahead and do
that. But make sure that there is no backwards compatibility. That will prevent
customers from backing out the newer release, and coupled with a sensible bug
fix policy (see above), will guarantee that once on a newer release, they will
stay there. Extra bonus points: Figure out how to get the old version to not
even recognize files created by the newer versions. That way, they not only can't
read them, they will deny that they are even created by the same application!
Hint: PC word processors provide a useful example of this sophisticated
behaviour.
-
Compensate For Bugs
Don't worry about finding the root cause of bugs in the code. Simply put in
compensating code in the higher-level routines. This is a great intellectual
exercise, akin to 3D chess, and will keep future code maintainers entertained
for hours as they try to figure out whether the problem is in the low-level
routines that generate the data or in the high-level routines that change
various cases all around. This technique is great for compilers, which are
inherently multi-pass programs. You can completely avoid fixing problems in the
early passes by simply making the later passes more complicated. With luck, you
will never have to speak to the little snot who supposedly maintains the front-end
of the compiler. Extra bonus points: make sure the back-end breaks if the front-end
ever generates the correct data.
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It's The Size That Counts
It almost goes without saying that the larger a function is, the better it is.
And the more jumps and GOTOs the better. That way, any change must be analysed
through many scenarios. It snarls the maintenance programmer in the
spaghettiness of it all. And if the function is truly gargantuan, it becomes the
Godzilla of the maintenance programmers, stomping them mercilessly to the ground
before they have an idea of what's happened.
-
A Picture is a 1000 Words; A Function is 1000 Lines
Make the body of every method as long as possible - hopefully you never write
any methods or functions with fewer than a thousand lines of code, deeply nested,
of course.
Philosophy
The people who design languages are the people who write the compilers and
system classes. Quite naturally they design to make their work easy and
mathematically elegant. However, there are 10,000 maintenance programmers to
every compiler writer. The grunt maintenance programmers have absolutely no say
in the design of languages. Yet the total amount of code they write dwarfs the
code in the compilers.
An example of the result of this sort of elitist thinking is the JDBC interface.
It makes life easy for the JDBC implementor, but a nightmare for the maintenance
programmer. It is far clumsier than the FORTRAN interface that came out
with SQL three decades ago.
Maintenance programmers, if somebody ever consulted them, would demand ways to
hide the housekeeping details so they could see the forest for the trees. They
would demand all sorts of shortcuts so they would not have to type so much and
so they could see more of the program at once on the screen. They would complain
loudly about the myriad petty time-wasting tasks the compilers demand of them.
There are some efforts in this direction: NetRexx,
Bali, and visual editors (e.g. IBM's Visual Age is a
start) that can collapse detail irrelevant to the current purpose.
The Shoemaker Has No Shoes
Imagine having an accountant as a client who insisted on maintaining his general
ledgers using a word processor. You would do you best to persuade him that his
data should be structured. He needs validation with cross field checks. You
would persuade him he could do so much more with that data when stored in a
database, including controlled simultaneous update.
Imagine taking on a software developer as a client. He insists on maintaining
all his data with a text editor. He is not yet even exploiting the word
processor's colour, type size or fonts.
Think of what might happen if we started storing source code as structured data.
We could view the same source code in many alternate ways, e.g. as Java,
as NextRex, as a decision table, as a flow chart, as a loop structure skeleton (with
the detail stripped off), as Java with various levels of detail or comments
removed, as Java with highlights on the variables and method invocations of
current interest, or as Java with generated comments about argument names and/or
types. We could display complex arithmetic expressions in 2D, the way TeX and
mathematicians do. You could see code with additional or fewer parentheses, (depending
on how comfortable you feel with the precedence rules ).
Parenthesis nests could use varying size and colour to help matching by eye.
With changes as transparent overlay sets that you can optionally remove or apply,
you could watch in real time as other programmers on your team, working in a
different country, modified code in classes that you were working on too.
You could use the full colour abilities of the modern screen to give subliminal
clues, e.g. by automatically assigning a portion of the spectrum to each package/class
using a pastel shades as the backgrounds to any references to methods or
variables of that class. You could bold face the definition of any identifier to
make it stand out.
You could ask what methods/constructors will produce an object of type X? What
methods will accept an object of type X as a parameter? What variables are
accessible in this point in the code? By clicking on a method invocation or
variable reference, you could see its definition, helping sort out which version
of a given method will actually be invoked. You could ask to globally visit all
references to a given method or variable, and tick them off once each was dealt
with. You could do quite a bit of code writing by point and click.
Some of these ideas would not pan out. But the best way to find out which would
be valuable in practice is to try them. Once we had the basic tool, we could
experiment with hundreds of similar ideas to make life easier for the
maintenance programmer.
Contributors
The following are some of the people who contributed to this list. My lawyers
recommended I exclude those who taught by example.
-
Hugh McDonald, hughmcd@ican
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Gareth Meyrick, gareth@pangloss.ucsf.edu
-
Jarle Stabell, jarle.stabell@dokpro.uio.no
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Ko-Haw Nieh, niko@quality.com
-
Jim Johnson, jimj@jumpmusic.com
-
Jim Hyslop, Jim.Hyslop@mars.leitch.com
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George Ruban, gruban@geocities.com
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Mats Carlid, mats@adbk.se
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John P. McGrath, JPMcGrath@JPMcGrath.net
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Brian Hurt, brianh@bit3.com
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Chris Schlenker, Christoph.Schlenker@gfk.de
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Nicholas Widdows, nicholas.widdows@traceplc.co.uk
-
Greg Compestine, gregcompestine@caleb-bldr.com
-
Carl L. Gay, sigue@thecia.net
-
Leonid Efros, l_efros@hotmail.com
-
Richard W. Noble, rwnoble@san.rr.com
-
Simon Broad, simon.broad@macro4.com
-
Doron Rajwan, doron@capella.co.il
-
Austin Rosenfeld, ablomi@yahoo.com
-
Wes Groleau, wwgrol@ftw.rsc.raytheon.com
-
Joshua Schpok, schpok@hotmail.com
-
Russ Fink, rfink@bbn.com
-
John Matthews, John.Matthews@nectech.co.uk
-
Neugroschl Scott, Neugroschl.Scott@LittonDSD.com
-
Scott Herod, scott@evt.com
-
Allan Stokes, allan@stokes.ca
-
Martin Minow, minow@pobox.com
-
Wolfgang Formann, w.formann@neuss.netsurf.de
-
Jym Dyer, jym@igc.org
-
Ted Dennison, dennison@ssd.fsi.com
-
Tom Farrell, tfarrell@skepsis.com
-
Daniel von Asmuth, radical@tux.warande.net
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Damian Saunders, damian.saunders@gtl.com
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Bob Morris, bob@bomoco.com
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Neil Hancock, neil.hancock@macro4.com
-
Dirk Hauberg, dirkhauberg@amic.de
-
Nathan Laan, nlaan@ualberta.ca
-
James J. Besemer, jb@cascade-sys.com
-
William Harris, william@carsinfo.com ()
-
David Pottage, david.pottage@insignia.com
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Marian ION, marian.ion@telestore.fr
-
Torrey Hoffman, thoffman1@hotmail.com
-
Paul Green, Paul_Green@stratus.com
-
Harry Bearman, hbearman@pdxinc.com
-
Stephen Friedl, friedl@mtndew.com
-
Gil Williamson, gil@humbug.co.uk
-
Bear Giles, bear@coyotesong.com
-
Ray Trent, rat@synaptics.com
-
Maarten Sneep, sneep@nat.vu.nl
-
Greg Lindstrom, glinds@acxiom.com
-
Jeff Johnson, jeff@san-dc.com
-
James J. Beseme, jb@cascade-sys.com
-
Babette Turner-Underwood, babettet@tmi.ca
-
Bent Nielsen, bn@dksin.dk
-
Richard Sanders, Richard_Sanders@Dell.com
-
James Brown, james.brown-eds@eds.com
-
Steve Loughran, slo3@iseran.com
-
Jonathan Deber, jonathan.deber@utoronto.ca
-
Ben Tilly, Ben_Tilly@trepp.com
-
David Williss, dwilliss@inetnebr.com
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Bernice Maslan, bernice.maslan@360.com
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Kari Hoijarvi, Kari.Hoijarvi@vaisala.com
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Asha Goldberg, asha@jps.net
-
Christopher M. Jones, christopher_j@uswest.net
-
Tim Russell, Tim.Russell@versatel.nl
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Damian Wright, damian@radmark.co.za
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Will Green, will.green.01@bbc.co.uk
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Paul Rennison, EXT-Paul.Rennison@nokia.com
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Karl-Johan Karlsson, karka728@student.liu.se
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Kevin Lamont, kevin.lamont@warthog.co.uk
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Dave Cridland, dac@felspar.com
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Jonathan Anderson, andersjl@letu.edu
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Rick Thorne, rick.thorne@lmco.com
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John Lloyd Kramer, jlkramer@artsci.wustl.edu
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Dave Pilkington, pilkington@imo-online.com
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Hal Breidenbach, hal.breidenbach@delphiauto.com
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Jeff Gray, jeffg@magtech.com.au
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Chris Hazard, chris.hazard@valpo.edu
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Colin Brown, colin.brown@met.co.nz
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Compestine, Greg, gregcompestine@caleb-bldr.com
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Frank Klemm, pfk@fuchs.offl.uni-jena.de
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Tim Tyler, tt@cryogen.com
An early version of this article appeared in Java Developers' Journal (volume 2
issue 6). I also spoke on this topic in 1997 November at the Colorado
Summit Conference. It has been gradually growing ever since.
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